A lot of the time when looking for a run down on a topic in Maya you will find long explanations or a lengthy video tutorial full of fluff which when working to a deadline, is really not all that helpful! So if you are looking for bite sized overviews full with […]Read More
Post Tagged with: "Animation"
A year ago this month I published an article on How to Get an Animation Job in Japan and since then have received comments, replies and emails in the hundreds with many more questions. Having recently returned to London after nearly a year and a half of working and networking in Japan, I […]Read More
I recently published my Super Smash Bros fan trailer “Mario Jumps Into Battle” ready for the upcoming Nintendo Wii U and 3DS games, its here on youtube in case you missed it. I’ve put together some materials from the production of the video to share the process. Shot on the Panasonic GH3, filming […]Read More
Ever wondered what Mario would look like in real life? Well I caught him during his commute to the Smash Bros tournament, running through Tokyo to the stadium before he joins the fight! I’m a huge Super Smash Bros fan and with games for the Nintendo Wii U and 3DS coming out […]Read More
Mighty No. 9 (マイティーナンバーナイン) is an upcoming action-platform video game produced by Keiji Inafune, illustrator and co-designer of Mega Man. Now they are developing a TV series for Mighty No.9 and I had the pleasure of working on the teaser. This was a terrifically exciting project to work on with very demanding […]Read More
I caught up with ex Disney animator Stephane Mangin to quiz him on the differences animating in Japan, US and Europe. Having worked in France at Mac Guff, in London at Double Negative, in the US at Disney and now Japan at Marza, he shares his thoughts on the differences in […]Read More